Now we can convert Maya's AiStandardSurface shaders to Blender's Principled BSDF using this free addon that Robert Rioux developed with ChatGTP (thanks to Tinkerboi for the finishing touches).
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5 Comments
can you do a similar conversion for 3ds max to blender
I don’t have a max license and I don’t know anything about the shader structure but if you do you could go to chatGPT, copy past the Maya script and ask it to do the same for Max. You may get lucky.
Thanks for your reply, will sure do it and let you know what's the outcome. If everything goes well i will share the script to you.
Cool thanks. Are you going to make it for Vray?
Yes, But i am not a max user but i am learning it so that i can convert max files to blender.