
Procedural Crystal Generator
Crystals are tedious to create by hand, especially if you want to create lots of…
Crystals are tedious to create by hand, especially if you want to create lots of…
tnsor writes: Often you’ll need point distributions with non-overlapping points. Be it that you want…
tnsor writes: Simulation inside of Geometry Nodes is finally possible with this "buffer" hack. After…
tnsor writes: This time we'll create the "plexus" effect with Geometry Nodes inside of Blender.…
tnsor writes: Even if you have a perfect tilable texture with seamless borders you often…
tnsor writes: Blender 3.3 Alpha adds nodes for procedural UV unwrapping. In this quick tip…
tnsor writes: Advecting points through vector fields is often handy for different purposes. It can…
tnsor writes: Geometry Nodes offer a node to distribute points on the surface of another…
tnsor writes: Transferring data between DCCs is a cumbersome but necessary task. Particles are not…
tnsor writes: Now that Blender 3.0 is in beta it is time for a little…