A Step-by-Step Guide to Modeling, Sculpting, Texturing, UVs, Optimization and Exporting for Game Engines. 25% off till Monday 3rd March 2025.
Modeling for a game is some of the most challenging type of modeling we can do. We can’t just throw subdivision modifiers onto our objects and expect that to run smoothly in game. So if you’ve ever wanted to optimize your environment assets and didn’t know where to start, this could be the perfect jumping off point for you!
We got into some pretty deep waters with the complete process over 11 hours of video with project files.
Shrimpliciously,
Aidy & Gleb.